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Game Passes and What the Prices Used to Be

Five passes indexed for this experience on October 14, 2026, with the older prices they replaced.

Game Passes and What the Prices Used to Be

Five passes indexed for this experience on October 14, 2026, with the older prices they replaced.

A public game-pass index for place 108567435288296 listed five passes. Each was marked updated about a week before October 14, 2026. The Roblox purchase dialog is still the price you pay.

Pass ID Indexed price Earlier published price
2x Yen Boost 1898359036 399 Robux 399 Robux on September 6, described there as doubling Yen from fighting
[SALE]The Strongest Sorcerer 1898844304 399 Robux 399 Robux on August 22 and September 6
Kill Sound 1919540811 159 Robux 199 Robux on September 6, described as a knockout sound
Ultra Instinct 1932288539 975 Robux 1,299 on September 6; 519 Robux and a 1,040 Yen lobby figure in August reports
Dragon King 1954055970 1,199 Robux 1,599 Robux in the September 6 snapshot, dated there to August 25

What the sum tells you

Adding the five indexed prices gives 399 + 399 + 159 + 975 + 1,199 = 3,131 Robux. The September 6 snapshot of the same five names added up to 3,895 Robux. The difference is the later cuts on Kill Sound (40), Ultra Instinct (324), and Dragon King (400), which total 764. This only compares those two published lists. It is not a bundle the game sells.

The three character-named passes at the indexed prices are 399 + 975 + 1,199 = 2,573 Robux. That buys access in the index, not a measured win rate.

What each pass is for

2x Yen Boost is named like a fight-income multiplier. The September 6 article said it doubles Yen from fighting. That effect was not re-measured for this page. Read the pass description in Roblox before you buy it to shorten a grind.

[SALE]The Strongest Sorcerer matches the Sorcerer character in community guides. The SALE prefix is part of the indexed pass name, which explains older notes that the label started with SALE.

Kill Sound is not a character. The older article said it plays a sound when you knock someone out. It does not unlock a moveset.

Dragon King is a character pass in that September article. It is not confirmed to be the community name Kaido. Do not buy both labels until the panel shows they are the same slot.

Ultra Instinct still has an August Yen figure in one equip report. If the lobby offers Yen and the pass page offers Robux, they may be two doors or one of them may be stale. Use the button in front of you.

The experience has no known badge list on the same index. That is not a promise that badges can never exist.

August 22 Robux-to-Yen bundles were 20 for 400, 35 for 1,000, 100 for 3,200, 320 for 11,000, 640 for 24,000, and 879 for 40,000. In that table the Yen per Robux rose from 20 on the smallest pack to about 45.5 on the largest. Check the live Store. Those packs are not the same products as the five passes.

FAQ

Frequently Asked Questions

Is Anime Ability Arena the same game as Anime Battle Arena?

No. Anime Ability Arena is the Roblox experience by no dj khaled we the best at place 108567435288296. It uses Yen from fighting. Anime Battle Arena is a different game, and a separate Ability Arena uses Hits instead of Yen.

How many characters are playable?

The official description checked on October 14, 2026 says 20 playable characters. A September 9 description said 18. Public name tables from August and September do not identify every current slot, so use the live character panel before you spend Yen or Robux.

How do you earn Yen?

The official description says you earn Yen by fighting other players. Exact hit and knockout payouts are not published. Measure the balance change in your own server, and do not use exploits, cheats, alternate accounts, or bug abuse.

Are there working codes?

No code string has been verified for this experience. A community-reported 500 Yen lobby panel is a separate in-game check, not a typed code. If the lobby has no Codes or Redeem control, do not paste strings into chat or an outside site.

What are the PC controls?

Current gameplay reports use M1 for the basic attack, E for the light ability, R for the heavy ability, and Q for Dash. Controller captures do not agree on which face button is which role, so read the button names on your HUD.